Project description:
The dissertation project can be located at the interface of Digital Memory Studies and Game Studies. It focuses on the question of how digital games integrate the Holocaust in their game mechanisms and narrative settings, thereby making (popular) cultural, mass-media-generated and already established memory schemata directly experienceable for the players in their media-specific characteristics. This work argues that it is precisely the required active involvement of users that ascribes a special quality to these memory experiences. The project approaches this under the concept of Prosthetic Witnessing, i.e. a prosthetic witnessing of the players.